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- | ====== | + | ====== Comic Terminology ====== |
This section breaks down the basic terminology used for comics. | This section breaks down the basic terminology used for comics. | ||
- | ===== 2.1 Meta-terminology ===== | + | ===== Meta-terminology ===== |
- | * **Series Title:** This is the title of the series | + | * **Series Title:** This is the title of the series. |
* **Issue Title:** This is the title for the issue that appears within the series. | * **Issue Title:** This is the title for the issue that appears within the series. | ||
* **Letter(s) Page:** This is where the author talks about what is happening in the series. | * **Letter(s) Page:** This is where the author talks about what is happening in the series. | ||
* **Cover Image:** Is important to the comic experience. | * **Cover Image:** Is important to the comic experience. | ||
- | * **Previews: | ||
* **Description: | * **Description: | ||
* **Page:** The story of a comic is broken down by pages. | * **Page:** The story of a comic is broken down by pages. | ||
< | < | ||
* **Panel:** A panel is a framed image (except when it is a **borderless panel**) that appears in sequence on a page. The action of the story is told through these panels. | * **Panel:** A panel is a framed image (except when it is a **borderless panel**) that appears in sequence on a page. The action of the story is told through these panels. | ||
- | * **Borderless Panel:** Is used to describe a panel that has no borders. | + | |
- | * **Insert Panel:** Used to describe panels that float over a **borderless panel** or **splash page**. | + | * **Horizontal panels:** a panel with a landscape orientation (wider than it is tall). Usually two to a row. |
- | * **Splash Page:** A page with one image that takes up the entire page. See **page** and **panel** description for more details. It may have **gutters**, | + | * **Wide panel:** a single panel that spans the width of the page and makes up a row by itself. |
+ | * **Vertical panels:** a panel with a portrait orientation (taller than it is wide). Usually 3 to a row. | ||
+ | * **Narrow panel:** a vertical panel that is narrower than usual. Usually 4 to a row. | ||
+ | * **Tall panel:** a larger vertical panel that spans more than one row. Usually spans two rows, and there will be other panels in the rows, beside the tall panel. | ||
+ | * **Square panel:** a panel of equal height and width. Usually two or three to a row. | ||
+ | | ||
+ | * **Insert Panel:** Used to describe panels that float over a **borderless panel** or **splash page**. | ||
+ | * **Splash Page:** A page with one image that takes up the entire page. It may have **gutters**, | ||
* **Frame:** The frame is the border around the panel. | * **Frame:** The frame is the border around the panel. | ||
- | | + | |
- | {{ : | + | **{{: |
//“The entryway to the room makes up the frame of the panel.”// | //“The entryway to the room makes up the frame of the panel.”// | ||
- | {{ : | + | |
- | * **Gutter:** The space between panels. This may be black, white, a pattern, or something else. | + | **{{: |
+ | * **Gutter:** The space between panels. This may be black, white, a pattern, or something else. | ||
+ | * **Tier** is a single row of panels. | ||
< | < | ||
- | ===== 2.2 Graphic terminology ===== | + | ===== Graphic terminology ===== |
* **Bleed:** Bleed is used to describe an image that goes beyond the border of the page, or panel. | * **Bleed:** Bleed is used to describe an image that goes beyond the border of the page, or panel. | ||
* **Motion Lines:** The abstract lines that appear by a person or object to indicate movement. | * **Motion Lines:** The abstract lines that appear by a person or object to indicate movement. | ||
* **Impact Explosion/ | * **Impact Explosion/ | ||
- | {{ : | + | **{{: |
// | // | ||
- | {{ : | + | |
+ | **{{: | ||
//Impact Explosion// | //Impact Explosion// | ||
+ | |||
* **Graphic Weight:** A term that describes the way some images draw the eye more than others, creating a definite focus using color and shading in various ways including: | * **Graphic Weight:** A term that describes the way some images draw the eye more than others, creating a definite focus using color and shading in various ways including: | ||
* The use of light and dark shades; dark-toned images or high-contrast images draw the eye more than light or low-contrast images do | * The use of light and dark shades; dark-toned images or high-contrast images draw the eye more than light or low-contrast images do | ||
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* Colors that are more brilliant or deeper than others on the page | * Colors that are more brilliant or deeper than others on the page | ||
< | < | ||
- | ===== 2.3 Text terminology ===== | + | |
- | * **Speech Bubble:** balloon that comes from mouth of character. | + | |
- | < | + | |
- | ==== 2.3.1 Common Bubbles ==== | + | |
- | * **Scream Bubbles** (aka Burst Balloons, Shout Bubbles): These bubbles have a jagged outline, and usually indicate that the character is screaming. When there is a scream balloon, write (for example) ‘’“I ain’t going back! I’ll die first!”, he screams.’’ | + | |
- | * **Emphasis bubbles** (aka Double Outline Bubbles): These bubbles have a bold outline, and may be used to enclose a variety of different speech types. Use a descriptor that best describes how the character is speaking. For example: “No.” She says sharply. Or “Rick!” She yells. | + | |
- | * **Whisper Bubbles & Whispered Text**: Whispering and muttering may be indicated in a number of ways, including being enclosed in a bubble that uses a dashed outline, or by using text that is smaller than usual. When text is whispered or muttered, simply say so. For example: ‘’”Oh my god…” she whispered.’’ | + | |
- | * **Thought Bubble**: These bubbles have a rounded, cloud like outline, and smaller bubbles for the directional tail. When these are used, say, for example, ‘’”Where am I?” he thinks.’’ | + | |
- | As mentioned, speech bubbles are rarely described, but there are occasions when the appearance of the bubble is important to the story, or to the visuals of the comic. Here are a few examples; please note that this list is definitely non-exhaustive. Describe the bubble when: | + | |
- | * It overlaps the gutter. | + | |
- | {{ : | + | |
- | //His answer appears in four speech bubbles which form a chain and cross over the gutter into the next panel.// | + | |
- | * It points to an Off-frame character | + | |
- | {{ : | + | |
- | // The tail of a speech bubble leads up and out of frame as the man holding his shoulder says, “Jim…Stop…It’s over.”// | + | |
- | * It highlights/ | + | |
- | * e.g. If two people are talking, and one speaker’s bubble covers the other person up in some way, this may be a strong visual representation of “talking over someone”. | + | |
- | * It is different than a standard bubble. | + | |
- | ==== 2.3.2 Other Text Effects ==== | + | |
- | * **Captions**: | + | |
- | * Write Caption Says…. etc.. | + | |
- | * Describe where caption is, and how it looks. | + | |
- | * Caption text floats over bottom right corner of panel. | + | |
- | * Caption text appears in a rectangle at upper left corner of panel. | + | |
- | * **Floating caption**: This is when a caption is not in any sort of box and appears as floating text over the panel image. This can be described in a similar fashion as mentioned above. | + | |
- | * Write floating caption says… | + | |
- | * Floating Caption text appears in lower right corner of panel. | + | |
- | * **Sound effects**: These are words that appear outside of speech bubbles and captions and are used to represent a sound. | + | |
- | * Only describe details of the word if it is part of the visual narration. For example, when the word for the sound overlaps the top of the frame and over the gutter above. | + | |
- | * Sometimes a sound will appear within a speech bubble. | + | |
- | * “Oof!” Rick grunts sharply. | + | |
- | * “Sniff, sniff” He smells something in the air. | + | |
- | * Examples of sound effects: | + | |
- | * **CLANGG!** | + | |
- | * **REEARHUH!** | + | |
- | * **BLAM!** | + | |
- | {{ : | + | |
- | * **Breath Marks**: Breath marks are little lines that emanate from text within a speech bubble. This will almost always be a “Gasp” or a “Sigh” or a “Huff” - something breathy. They do not need to be described as their use is outlined in the Producer’s Notes. Simply describe it as you would dialogue, like in the “Sniff, sniff” example given below. | + | |
- | {{ : | + | |
- | ==== 2.3.3 Additional Resources ==== | + | |
- | For more information on Speech Bubbles and Text please check out these resources: | + | |
- | * [[http:// | + | |
- | * [[https:// | + | |
- | * [[http:// | + | |
- | ===== 2.4 Views ===== | + | |
- | Each panel has its own view. This is a description of the entire scene within the frame. This terminology is borrowed from cinema. It can also help to check the script if you are not sure, or ask your co-writer and editor. | + | |
- | ==== 2.4.1. Changing Views ==== | + | |
- | When the view (or angle, see next section for more details) is the same for multiple panels you do not have to repeat the view, only when the view changes. | + | |
- | * Pull in example: | + | |
- | {{ : | + | |
- | //Close view of Shane. | + | |
- | … | + | |
- | Pull in to a tight close-up on Shane’s face. | + | |
- | // | + | |
- | * Pull out example: | + | |
- | {{ : | + | |
- | //Close view of Ricks face. | + | |
- | ... | + | |
- | Pull out to a mid-view of Rick, as he mounts the bicycle. | + | |
- | … | + | |
- | Pull out to a wide view of Rick on the bicycle.// | + | |
- | ==== 2.4.2 List of Views ==== | + | |
- | *The following are some working examples of types of views: | + | |
- | * **Extreme/ | + | |
- | {{ : | + | |
- | //Extreme wide view// | + | |
- | {{ : | + | |
- | //Very wide view// | + | |
- | * **Wide view**: Characters can usually be seen in full figure, panel includes clear background/ | + | |
- | {{ : | + | |
- | //Wide view// | + | |
- | * **Mid-view**: | + | |
- | {{ : | + | |
- | // | + | |
- | * **Close Up**: The character can be seen from the chest, shoulders, or neck up, depending on the perspective. | + | |
- | {{ : | + | |
- | //Close up// | + | |
- | * **Extreme Close Up**: The face, eye, mouth of the character takes up the entire frame. | + | |
- | {{ : | + | |
- | //Extreme close up// | + |