User Tools


Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revision Previous revision
Next revision
Previous revision
public:nnels:comics:cbd_scenecomp [2018/08/07 11:18]
rachel.osolen
public:nnels:comics:cbd_scenecomp [2018/10/21 11:50] (current)
sabina.iseli-otto ↷ Page moved from public:nnels:cbd_scenecomp to public:nnels:comics:cbd_scenecomp
Line 1: Line 1:
 ===== Scene Composition ===== ===== Scene Composition =====
 +
 +The scene contained within a panel is made up of all of the elements within it, including the characters, scenery, objects, speech bubbles, and sometimes even the frame itself. We have discussed when and how to describe speech bubbles and characters, and here we are going to provide an overview of how to describe the layout of the scene.
 +
 ==== Left and Right ==== ==== Left and Right ====
 There are two ways we need to think about **left and right**. The first is from our point-of-view, in the context of the panel, and the second is from the point-of-view of the character. There are two ways we need to think about **left and right**. The first is from our point-of-view, in the context of the panel, and the second is from the point-of-view of the character.
 +
 In the context of the panel, it is often helpful for understanding the composition of the scene to say if someone/something is to the left or right of the panel. This will help the reader orientate themselves within the scene. In the context of the panel, it is often helpful for understanding the composition of the scene to say if someone/something is to the left or right of the panel. This will help the reader orientate themselves within the scene.
-{{ :public:nnels:cd_leftright1.png?150 |}}+ 
 +{{:public:nnels:cd_leftright1.png?200|}} 
 //Pull out to a wide view of the street. The alleyway is to the far left of the frame. Rick and the horse are seen from behind, near the edge of the panel as they walk past the Café.// //Pull out to a wide view of the street. The alleyway is to the far left of the frame. Rick and the horse are seen from behind, near the edge of the panel as they walk past the Café.//
  
-Note: In the above description, we did not state that they were near the right edge of the panel; this is because the placement of the cafe in relation to the alley had already been established, so it did not need to be said.+<note>In the above description, we did not state that they were near the right edge of the panel; this is because the placement of the cafe in relation to the alley had already been established, so it did not need to be said.</note>
  
 We use left and right as needed, but attempt to minimize their use in order to minimize confusion. Compare the two panel descriptions below - one is from one of our earliest drafts, and the other is from one of the most recent. We use left and right as needed, but attempt to minimize their use in order to minimize confusion. Compare the two panel descriptions below - one is from one of our earliest drafts, and the other is from one of the most recent.
-{{ :public:nnels:cd_leftright2.png?150 |}}+ 
 +{{:public:nnels:cd_leftright2.png?200|}}
  
 **Early Version**: //Rick’s **right** foot is on the landing in front of the screen door, his **left** foot is on the step just below. His **right** arm is stretched out in front of him. To his **left**, a black mailbox with hooks for a newspaper is affixed to a brick wall. On the **left** is a broken window. The broken glass is scattered on the landing.// **Early Version**: //Rick’s **right** foot is on the landing in front of the screen door, his **left** foot is on the step just below. His **right** arm is stretched out in front of him. To his **left**, a black mailbox with hooks for a newspaper is affixed to a brick wall. On the **left** is a broken window. The broken glass is scattered on the landing.//
Line 17: Line 24:
 We learned to be far more succinct in our descriptions, and this results in the information being conveyed more clearly. We learned to be far more succinct in our descriptions, and this results in the information being conveyed more clearly.
  
-The above example also showcases the left/right issue with respect to the point-of-view of the character. We do not usually need to specify which hand is doing an action, unless it is important in some way. Or, if you do describe what “the left hand” is doing, when you describe the right, just call it “the other hand”. I.e., if you say “His **right** arm is stretched out in front of him...” you  can say”...and his other arm hangs at his side.”+The above example also showcases the left/right issue with respect to the point-of-view of the character. We do not usually need to specify which hand is doing an action, unless it is important in some way. Or, if you do describe what “the left hand” is doing, when you describe the right, just call it “the other hand”. For instance, if you say “His **right** arm is stretched out in front of him...” you  can say”...and his other arm hangs at his side.”
  
 ==== Foreground / Midground / Background ==== ==== Foreground / Midground / Background ====
-An image can be broken into three main layers as viewed by an observer.  These are  the foreground, middle ground (aka midground), and background. The foreground is the closest layer of the image in the panel, and has the most details. It is the main focus of the panel. The middle ground, or midground, is considered the middle of the panel, where details are still in focus but slightly more vague. The background is the farthest layer of the image in the panel with the least amount of details and blurred colours.  +An image can be broken into three main layers as viewed by an observer.  These are  the **foreground****middle ground** (aka midground), and **background**. The foreground is the closest layer of the image in the panel, and has the most details. It is the main focus of the panel. The middle ground, or midground, is considered the middle of the panel, where details are still in focus but slightly more vague. The background is the farthest layer of the image in the panel with the least amount of details and blurred colours.  
-These will not all be described for every single panel. You will need to use your judgement to decide what is important to describe, and when. We are trying to achieve a level of description that is not so detailed as to be distracting, but that definitely helps our reader be able to accurately orient the positioning of the characters and the layout of the scene in their “mind’s eye”. If the setting has been described before, you may not need to re-state where things with respect to their positioning and grounding, but again, use your judgement and ask if it helps with the narration to describe. Some guidelines are: + 
-  * Foreground: You will almost always describe what is in the foreground, but you do not always need to state it. A good example is when you have a panel that is a close-up of a character’s face - describing it as a close-up delivers sufficient information for the reader to accurately imagine the panel. (Note: there might be things in the midground or background, behind them, that you may need to clarify further.) +<note>These will not all be described for every single panel. You will need to use your judgement to decide what is important to describe, and when. We are trying to achieve a level of description that is not so detailed as to be distracting, but that definitely helps our reader be able to accurately orient the positioning of the characters and the layout of the scene in their “mind’s eye”. If the setting has been described before, you may not need to re-state where things are with respect to their positioning and grounding, but again, use your judgement and ask if it helps with the narration to describe.</note> 
-  * Midground: You will almost always describe what is in the midground, and will need to state that it is in the midground if there are no further reference points. For example, in this panel we clearly state what is in the foreground, midground, and background. + 
-{{ :public:nnels:cd_midground.png?200 |}}+Some guidelines are: 
 +  * **Foreground**: You will almost always describe what is in the foreground, but you do not always need to state it. A good example is when you have a panel that is a close-up of a character’s face - describing it as a close-up delivers sufficient information for the reader to accurately imagine the panel. (Note: there might be things in the midground or background, behind them, that you may need to clarify further.) 
 +  * **Midground**: You will almost always describe what is in the midground, and will need to state that it is in the midground if there are no further reference points. For example, in this panel we clearly state what is in the foreground, midground, and background. 
 +  * **Background**: The background is described often, and a good rule of thumb to remember is: if the background does not change from the previous panel, you probably don’t need to describe it again. To cut down on repetitiveness, you can also sometimes say things like “in the (far) distance…” to describe the background, instead of always saying “in the background.” 
 + 
 +The following example is a panel where we clearly state what is in the foreground, midground, and background. 
 + 
 + 
 +{{:public:nnels:cd_midground.png?300|}} 
 //Wide panel.\\  //Wide panel.\\ 
 Close view of Rick from the side. Rick is visible in profile.\\  Close view of Rick from the side. Rick is visible in profile.\\ 
Line 31: Line 47:
  
 But in the next panel that follows it, we do not need to be so precise, because the scene has been established. But in the next panel that follows it, we do not need to be so precise, because the scene has been established.
-{{ :public:nnels:cd_midground2.png?150 |}}+ 
 +{{:public:nnels:cd_midground2.png?200|}} 
 //Vertical panel.\\  //Vertical panel.\\ 
 Pull out slightly.\\  Pull out slightly.\\ 
Line 37: Line 55:
 Rick’s face is in silhouette as he turns to look toward the house.\\  Rick’s face is in silhouette as he turns to look toward the house.\\ 
 “Huh…” he wonders.// “Huh…” he wonders.//
- 
-  * Background: The background is described often, and a good rule of thumb to remember is: if the background does not change from the previous panel, you probably don’t need to describe it again. To cut down on repetitiveness, you can also sometimes say things like “in the (far) distance…” to describe the background, instead of always saying “in the background.” 
  
public/nnels/comics/cbd_scenecomp.1533665905.txt.gz · Last modified: 2018/08/07 11:18 by rachel.osolen